Inn Keeper

The goal in this game is to survive each day's events.
To do so, you will have to rely on your ability to manage the resources at your disposal.

The two most important resources are money and renown.

1) Money, as you can imagine, allows you to purchase improvements for your tavern.

It's also the means to convince adventurers to work under your name.

2) Renown resembles reputation.

Do good deeds and you will increase your renown.

Throughout the day, there's a number of events that may take place, such as:

  • People coming to the tavern for drinks or for a room.
  • Adventurers offering their services.

You will also have the ability to improve your tavern by adding more tables and rooms. That way, more people may find their way in, as well as their money.

Your resources will suffer losses due to different predetermined situations.

At the end of each day, you need to pay for the services you hired. At the end of each week, the King's collectors will require the weekly tax payment.

Additionally, there's a save system implemented so you can continue your playthrough whenever you like it.


If you find any bugs or feel like giving some feedback, feel free to comment.


Thanks for reading all this! And I hope you enjoy this game.


Important note:  if you get an error that says "unable to get property ‘getParameter’ of undefined or null reference" and you are using Microsoft Edge, it's a problem with the game engine I used. It works fine with Firefox or Chrome, and I haven't tried other browsers. Sorry!

StatusIn development
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
Authoranzorein
GenreRole Playing
Tags2D, Management, Medieval, tavern, Text based

Comments

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Hmm I think I want one thing you could change in game would be is that you upgrade your adventurer party lvl, sending them out they earn exp and you earn xp to send them on better missions that doesn't get them killed.  

Other is tavern would have food and supplies to sell, on side to give them away is kind like if it were caliber like missionary or someone who lost his things.  Not just drinks...upgrades are harder to even on casual game level. 

Hey there, I appreciate the feedback! Both are good ideas... I'll probably add them to the list, which is getting pretty long at this point. Unfortunately I've been pretty busy with finishing college and starting to work since the time I posted this so all I've been doing is writing down more features and fixes that need to be done. But now I've kind of stabilized so I might find the time to continue this project! Anyways, thank you for playing!

How do you save? Is it automatic?

It is, every end of the day the game is saved. So you can come back and replay the day you left off.

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I can't figure out how to get back to the save. Every time I visit the game site it only shows New Game, Settings, and Exit. I am using Chrome. Edit: Never mind, I guess it only works if I visit it through collections.

The game has a fairly interesting premise but is overall... not that interesting. The biggest issue is that mostly, you're just clicking Continue because there isn't anything to do today. I made it to about day 50 before quitting. The reason I quit is... not much is actually happening in this game. Twice, my tavern was visited by notable people and I thought, okay so what? Mostly, the game scales okay as you go. But I found two big issues. My first adventurer that I sent out came back with measly shares for the first two missions, then came back with 53 silver on a day where my regular earnings were in the single figure silver. So, that was a massive jump. From then on, my mission earnings were copper only - so randomly scaled earnings is really not great. I then got to about day 30 when my adventurers came home with 51 gold for me. This was huge. I upgraded the entire tavern three times over because they must have gone and slayed a dragon. By the way, the mission description would be good, chance of success and likely range of reward too. I also found a bug that happened in the 4th week where the day counter reset and my next end of week happened on day 4. Overall, this game needs work to get more than about 20 minutes out of a player. There's no real reason to come back and play again.

Yup, I understand all the points you are making, they are actually the same of what I felt when I tested it a few times, and many things feel this way because of the lack of other content. I appreciate all the details your bring though, as it confirms what I suspected earlier. It is very rng heavy for now until I get to add some other systems that I thought of (different missions, delaying quests to send your party tomorrow, that stats actually determine if the mission is successful or not, improving the interface to better understand which party offered is better, etc.). In the end, I published this to get the feedback you and many others have given me so that I know what I need to focus on first. So anyways, thanks for taking the time to try it out and for being forthright about what the game is lacking, I really appreciate it! And I hope that if you come back in the future to see what changed, it feels more enjoyable with those issues fixed, I'll try my best to deliver!

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Awesome. Glad you didn't just take it as complaining. Visually, you might benefit from just having a simple 2d render of your tavern and the amount of people coming and going. That way the player can also see how things kind of look. Looking forward to updates. 

This game seems interesting, however I'm running into a problem playing it in Chrome on Android. I'm unable to enter any text so when I try to add more tables or rooms I can't specify how many.

An idea might be to use a slider which caps out at the max that way no text needs to be entered. Haven't been able to play far enough to see if there's anywhere else that I need to enter text.

Oh and this obviously prevents being able to enter a name at the start but that doesn't really bother me.

Hi! Thanks for the comment.
Yes that is a known issue some other people were having too, I will try to fix that soon. The slider is a really good idea!

This was so much fun to play! I really enjoyed this :D One thing I would comment on would be to maybe add some music in the game to give it some immersion, other than that I didn't find any problems while playing :)

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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Hi! Thanks for the comment,

Yup I was trying to find some medieval music but I didn't exactly know what style should I go for, so I left that for a later date.

I did not! That is really interesting, I will look into that, thank you for the information!

That's great! :D